He reigns over death and chaos, spending his spare time fueling dissension and conflict in the world of Mithra. His true name is rarely spoken for fear of bringing down his attentions. A common adage is that of the Hand of Chaos, referring to either the judgment in the underworld or something terrible being wrought in the world.
He is the god of craftsmen, a master of every craft himself. He is the patron god of the dwarven people and loves them above all other races. The dwarves believe his forge rests in the deepest roots of the Corwaen Mountains. He rarely has contact with the mortal races, however, there have been instances of very gifted young dwarves disappearing, only to reappear years later with incredible skills that they claim to have learned from the god himself.
She is the goddess of life and order, balancing Chaos’s destructive power with the power to create. All races honor her, if only to stave off the hand of chaos. She has withdrawn from contact with the mortal world, and watches from her home in the heavens, interfering only when Chaos upsets the balance she has established.
He is the god of knowledge and wisdom, of all learning, including that of magic. He is the most powerful wizard that has ever existed on Mithra, and his magic stands above even that of the other gods. Elves pay him respect, but it is wizards who follow his teachings most closely. He refrains from contact with the mortal realm, preferring to study in isolation. The wizards don’t mind, as it means he doesn’t demand much from them (actually he doesn’t even care if they worship him or not) and they can concentrate more on their own studies.
She is the goddess of the harvest and of nature and fertility. She still wanders Mithra, helping where she can and accepting the simple offerings the common people give her in return. Most who encounter her do not even realize they have come face to face with a goddess.
He is the fickle god of chance. Most people pay respect to his name at some point in their lives. He brings not only good luck, but bad, delighting in turning the tables on people when they least expect it. There is some relationship between him and Chaos, but it isn’t spoken of by mortal or god. He also walks the world frequently, but his passing is less desirable than that of the goddess.
Mithra was created ages ago, molded throughout the eons until one of the Six, Teroc’thi, the God of Chance, created a sentient being that he called a Fairie. The other gods and goddesses admired his creation and many attempted to create sentients of their own. This is how many of the monster races came to be in Mithra. They created Reptilemen, Merpeople, Orcs, Goblins, Kobold, Felinians, Gnomes, and Ogres, populating the world with these violent and animalistic peoples.
Of all these races, only the Fairie were intelligent enough to entertain the gods for long. After a time, the gods abandoned their first creations and it was Devron’era who used the Fairie as a template to create the Elves. The Elves were more intelligent than the Fairie, larger and stronger, and they were more adapted to the mundane world of Mithra. For many centuries the elves served the gods and goddesses in all aspects, providing entertainment to the immortals.
Eventually, desiring a servant more suited to the heavy tasks of a craftsman, Malcon’ait asked his brother’s assistance in creating the Dwarves. For many more centuries these two races served the gods and goddesses and the Fairie slowly disappeared from the world of Mithra.
At some point Bremas’ina, the Goddess of Nature and Fertility, joined with her brother Devron’era to create the Halflings, which were to become the Traders. These Halflings were created to bridge the gap between the elves and the dwarves, having qualities of both races. She instilled in them an urge to travel and trade, ensuring that the races of Mithra would grow and not stagnate in their isolated homes.
More centuries went by and the world assumed an ordered rhythm. This grated upon the God of Chaos, Hydran’thi, so that he worked in secret to create a race of his own. What he made he called Humans. They were short-lived compared to the Elves and Dwarves, and even the Halflings, and they lived that short time with passion and ever-changing moods. It was Hyrdar’thi’s intention that they spread chaos through the ranks of the other races, scattering them like hens from the coop.
Keshen’ka saw this and created in the newly made Humans a heart full of compassion and the need to have family and friends. She gave her brother’s creation a sense of order, foiling his plans of ruin and chaos. Angry with their brother, Devron’era and Malcon’ait retreated from the world. Keshen’ka drew back as well, keeping one eye on the workings of Hydran’thi and the other on her own pursuits. The races of the world were left to do as they pleased.